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Progress far enough down a certain skill tree and you’ll even gain the ability to befriend them, turning these animals into impromptu bodyguards. To get those coveted skins you have to hunt various animals such as lions and hippos.
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Similarly, you can also upgrade Bayek’s armor and equipment by using animal skins and other crafting ingredients. They come in various rarities too, with the rarer ones containing skills that might be useful to your play style. Early gear in most games are usually considered disposable, but Origins allows you to upgrade weapons so that something can be just as effective at level 20 as it was at level 5. From different weapon types – swords, scepters, spears, and more! – to equipment, you’ll constantly find gear no matter what you do. Speaking of loot, Assassin’s Creed Origins has massive amounts of it. However, the game does need more quick travel points, at least for certain areas of the map. Since equipment drops are random, you’ll want to explore and do as many optional activities as you can, just to get more loot. A select few even rewards you with rare gear and outfits. While most of the side missions are simplistic, they all come with some narrative that fleshes out the in-game world. It’s not just filler, either, as there are numerous areas to explore and side missions to try, including chariot races and arena fights. Now imagine that multiplied by four, with most of the world map explorable on foot.
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If you’ve played that seminal entry in the series then you’ll know how big that game was. However, in the grand scheme of things, Siwa is just a drop in the bucket – Origins’s map is reportedly four times the size of Assassin’s Creed IV: Black Flag (2013). You can easily spend hours in the area, hunting animals, doing side missions, or simply fool around.

At first blush, Siwa is an impressive map.
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Once the Siwa target is dead, you’re free to move on and explore the world at large. It reminds me of Bethesda’s The Elder Scrolls III: Morrowind, but seeing this approach used in a stagnating series like Assassin’s Creed is a breath of fresh air. Without realizing it, I killed this person during one of my exploratory jaunts, inadvertently advancing the plot. In Origins, however, the target is already out and about. In most games, that target only spawns once you begin the mission. For example, Bayek must assassinate a certain person in Siwa to progress. Having said that, one of the best things about Assassin’s Creed Origins is its open-ended freedom. An upgrade to Bayek’s climbing speed, like the one in Middle Earth: Shadow of War, would be very much appreciated here. Climbing is once more a slow and boring affair since the grapple gun, introduced in Syndicate, has been taken out of the equation. Sadly, that also means the issues plaguing the movement system also return. An assassin’s playgroundĮxploration is done through parkour, as is the norm, and Bayek controls as well as any of the past protagonists. Don’t worry, you’ll get to kill the target as its part of the tutorial, but once in Siwa you’re pretty much left on your own. The game starts off in Siwa, after Bayek returns from assassinating one of his son’s murderers.

If you know your ancient Egyptian history you’ll probably find it cool, if a little incredulous. Bayek’s journey for revenge introduces him to many influential figures such as Cleopatra, Caesar, and Ptolemy. The story isn’t remarkable by itself and is pretty much standard fare, though there are a few twists that spice things up. You play as Bayek, a Medjay (pronounced “Med-jai”) out to avenge the death of his son. Hardcore fans will still be pleased by how much Ubisoft has tried to stick to the canon, with plenty of nods and winks to the previous entries and even the Watch Dogs games. For example, why does an Assassin cut off a finger when they’re initiated? It’s a small detail but now, at last, we understand why.Īssassin’s Creed Origins is unfettered by the convoluted lore that’s been bogging down the series, making it the perfect jumping point for new players. It’s just as the name says: this is the first chronological entry in the series, answering the many hanging questions from past titles. Ubisoft Montreal wisely took a hiatus before finally reemerging from the shadows with Assassin’s Creed Origins. Not even Syndicate (2015), a much better release, could undo the damage. Technically broken and glitchy, it sent the series into a downward spiral, even after subsequent patches got the game into a playable state. The Assassin’s Creed brand took a massive hit to its reputation when Assassin’s Creed Unity (2014) came out.
